Short update on what I am doing: I am slowly updating my extensions to the more recent versions of the code :) I may hopefully be done soon (TM). Thanks to SoxMax and Cristmo with helping updating my damage script to the newer script style
Some highlights of the next patch: Uncanny dodge and blind-fight automation (the latter builds on top of Bmos's code, thanks :) ), also introducing ethereal as condition since it counters some effects of blind-fight (but otherwise working similar to invisible) :)
REVERT: <damage type or all> as a new effect, this switches damage to heal and heal to damage (for that: REVERT: positiv, or all); thanks to SoxMax for helping me with some strange issue related to data bases :)
Better parsing of NPC effects, by RabidPaladin, thanks :) I may also add REVERT parsing for undead (w.r.t. negative and positive damage types)
And (dis)advantage effects just for certain things like attack :) Maybe also adding modifier buttons for (dis)advantage
and some other small thingies :)
(for clearance: Not yet uploaded, also not completely uploaded on GitHub yet)