I think Foxit Reader copied the action icons correctly, Adobe Reader did not.
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I think Foxit Reader copied the action icons correctly, Adobe Reader did not.
I used Adobe Reader to copy from both Bestiary and GMG, and there is definitely a difference. When copying with Foxit do the action icons get copied the same from both books, or is there a difference?
Just double-checked: Adobe Reader does not recognize [one-action] in the ones I tested, Foxit recognizes some. Bodyguard/Mage for Hire did not work, Fence and Assassin for example worked.
Suffice it to say, there seems to be some weird formating issues going on on Paizo's end...
Ive also found cut/pasting sometimes puts in funny little invisible control characters, if it gets confused. Ive had a couple of stat blocks where they wont parse no matter what. I drop them in notepad++ (Not Notepad! Notepad++) Remove all the double spaces and funny characters and BINGO!
When I copy and parse (haha), I copy everything into notepad first. Then find the beginning of a line, backspace, hit Enter to start a new line, etc etc.
I copy everything up until I get to the first action icon. Then I just manually type in [[A]], then copy and paste the stuff after. It takes a couple of minutes, but it's not a huge deal.
I save all the stat blocks. So if I need to open one up and insert it into a certain campaign, it's right there to use. Since I don't know how to put monsters in the program that will pop up in every campaign's menu.
I don't use any fonts explicitly. It's a problem with the ruleset. I'm probably using a control template inherited from PF2 or CoreRPG that is still using FGF fonts.Quote:
Just for the hell of it I tried it in FGU, the button labels are blank. I suspect it because you used FGF fonts. Apparently FGU wont support them (which is why the Action symbols dont work either I believe). Other than that it seemed to work
EDIT: The control I'm using (button_text_large) uses this font:
Which seems to specify a TTF variant. Any idea why this wouldn't work in FGU? There isn't a ton of documentation on fonts in the wiki, none of the examples there have both <fgffile> and <ttf> elements so I'm not really sure how FG handles that. It looks like most of the fonts in CoreRPG are defined with both elements so I don't think that's the issue.Code:<font name="button-white-large">
<fgffile name="graphics/fonts/regular-11.fgf" />
<ttf file="graphics/fonts/Noto_Sans/NotoSans-Regular.ttf" name="Noto Sans" size="14" />
<color value="#FFFFFF" />
<shadow offset="1,1" color="#000000" />
</font>
You would have to ask Trenloe but I believe he hasn't done the TTF version yet with the symbols. I suspect perhaps NotoSans-Regular.ttf doesn't exist in the graphics/font folder for PF2? But I haven't looked at the code really so couldn't be sure
PF2 doesn't explicitly delete that font. Since PF2 is layered on top of CoreRPG the font should still be there. Maybe I should just create my own button template using a different font...