The NPC bug is fixed (will be push out to patching system on Tuesday 22 March)
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The NPC bug is fixed (will be push out to patching system on Tuesday 22 March)
I noticed when playing one of the Savage Seas of Nehwon Tales, that I entered the random encounter formula wrong, so instead of it being $PC it was PC$ which does nothing. So this hotfix will mean your random encounters now have a chance to kill the players a lot easier - 24 skeletons on the ghost ship instead of 6 seems about right!
Hotfix is already live.
The Player map for Screams in the Dark in the module Eyes of Goro'Mosh appears to have had some sinister dark magic going on...
Attachment 54507
The other map seemed fine (looks really good in fact)...
This layer marked with the red arrow (in Painted Layers folder) is borked. Just hide it and the map is fine. I will fix it, and wonder what that layer used to have.....
Attachment 54512
EDIT: I re-loaded the module and the map fixed itself. This is a maybe a glitch with the art packs that come with the FGU licence. Let me know if re-loading fixes the image - the fuzzy part is meant to represent the pathways in the Park of Pleasure.
SWADE ruleset. Nothing else loaded.
The storyline should do the task before working the eel.
Attachment 55245
Yea, it's an easy fix, just changing the page titles from 2.00 to 3.00 and 3.00 to 2.00 and it resolves itself when listing the story scenes and when paging through them.
Just wanted to get it on the forum for eventual fix.
Fixed! Thanks for catching that. Turns out The Task is actually part of The Double Cross page, so everything is adjusted now whenever it gets pushed.