5 Attachment(s)
5E Tool Proficiencies as Skills Module
5E Tool Proficiencies as Skills Module
Overview
The purpose of this module is to give DM's an easy way to drag-n-drop Tool Proficiencies to the PCs in their campaigns.
All the Tools listed in the Players Handbook (p. 154 for those with the physical copy) are in this module. None of the flavor text is included, but if you are using the Fantasy Grounds PHB Deluxe, the flavor text is on the item entries themselves.This module does not include the items. Only the title of them entered as a skill, to give players Proficiency bonuses, thus making usage of their "skills" with these items an automate-able roll check.
I literally made this as a module to save myself time when running side-campaigns, one-shots etc. Having these in a module is easy to just turn it on, and have everything ready-to-go for new characters or characters who learn new tool proficiencies as games progress.
Usage
As with other modules, download and place the module file in your Modules folder. When inside your FG campaign, navigate to the module activation in the Library and open the book icon for this module.
Navigate to the Skills section in FG.
Attachment 17528
You will also notice some Tools have categories as listed in the PHB. These categories are also usable in this module, so you can quickly sort through the Tools, as seen in the screenshot below.
Attachment 17529
Have a character open who has a Tool Proficiency you wish to assign. Simply drag the Tool Proficiency Skill to the Character.
Attachment 17530
In the screenshot below, I've given Thieves' Tools to a Level 5 Rogue. Upon giving her proficiency, she now gets her +3 Proficiency Bonus, and in the future she can easily make Thieves' Tools roll checks from her Skills tab on her character sheet now!
Attachment 17531
Updated 24 Jan 2017
The Vehicles Skill Proficiency has been expanded to Land, Water and Air vehicles as separate skills.
Please re-download the .mod file and replace the old version.