Click on images and you should find the assets there and can click on them.
Printable View
Sorry for the bother.
I figured it out. I had a different GURPS Core Unity extension loaded.
All good.
I have the impression that the version you were using was the one I had edited Padre Moto.
but anyway I fixed the modcollector, Padre Moto.
Attachment 50997
Excellent!
Yes, I only use one monitor and this was the best way I found to position my things, dice at the top of the chat, just like modcollector, the player portraits are free, when I say that I mean the color icons of each player , as well as the name stripe (which even allows longer names) and the AFK icon do not cover the portrait, and I do not have the modifier window open and also when I put any image in panel mode, it anchors to the side from the chat and side tab.
In addition to the chat messages being on one line so that Audio and its triggers can work, and I forgot to mention that the dice tower is at the top of the chat too. And no, I never Master GURPS nor in FGC, nor in FGU, I keep making these aesthetic changes, and as for the shop, it allows players to spend their rich money buying items or services, but as my limit is aesthetic, I don't know limit the purchase if the character doesn't have money, as well as I need to adjust the XP extension, which in the case when distributing the XP, it goes to the points without spending and when they buy something from points, it decreases and can only be changed by the GM , as well as the amount of $.
I hope I explained it well, with the help of Google translator.
How do you apply effects to the PCs and NPCs?
With your combat tracker being relatively short, doesn't it take a bit of scrolling (and therefore time) to drag an effect ("crippled right-arm") onto "Desperado 2" etc. in the combat tracker?
Or do you drag effects onto the NPC token on the map?
Where do you normally put the map?