I popped the data in a module and put it in the Forge:
https://forge.fantasygrounds.com/shop/items/412/view
I also put together an NPC generator :
https://forge.fantasygrounds.com/shop/items/411/view
Hope you find them useful.
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I popped the data in a module and put it in the Forge:
https://forge.fantasygrounds.com/shop/items/412/view
I also put together an NPC generator :
https://forge.fantasygrounds.com/shop/items/411/view
Hope you find them useful.
So trying to "fix stuff" now the module for COC 7E Pulp Reference which has a Skill list, the skill list box is absolutly blank, I cannot seem to get it properly redownloaded and I am pretty sure it wasn't supposed to be blank. Help.
So if you browse the CoC 7e Reference entry in Modules, then open the Skills list from there yes it is empty. But the Skills added by the module are there, here’s how to prove it:
1. Load CoC 7e Reference module.
2. Open the Skills list from the toolbar rather than the Modules section.
3. In the Skills list, click the Group at the top of the box to show the available groups.
4. Unload the CoC 7e Reference and you, you will see Psychic Skills and Pulp Cthulhu groups disappear.
Zealot, that is spectacular, many thanks.
Questions for Forge are here:
https://www.fantasygrounds.com/forum...-Healing-Forge
Thanks to everyone for the great work in bringing Call of Cthulhu 7e to FG. I am new to FG as I was looking for a VTT to run Masks of Nyarlathotep - gave it a try for a few one shots for my group and have solidly landed on FG as the VTT of choice for this type of game. Only wish I have are for markdown/RTF options for notes and journal entries but that aside - awesome tool.
Thanks hackRPG for the kind words.
The lack of markdown / RTF notes is, unfortunately, a limitation of the underlying FG Unity system, I’m afraid, so is unlikely to change any time soon.