Also - that is an older script format.
I would look at the dice scripts in \scripts instead.
Look at explode or afmbe as a starting point.
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Also - that is an older script format.
I would look at the dice scripts in \scripts instead.
Look at explode or afmbe as a starting point.
Trenloe made me rethink my methodology. I just need to look at the aDice table and pull out the "red" valued d10's. My other problem is I'm probably constructing my table incorrectly but I'll figure that out later. The debug command was the ticket. I'm close to having this one working, I think. I'll look at the other scripts you mentioned but what's the real difference between the two? Thanks for all the input guys!
Ogre92 have you seen this post: https://www.fantasygrounds.com/forum...l=1#post399394
/cod 1d10x7
That is the base roll to explode on 7
/mod 2
Will add 2 dice to the pool - eg Strength
Ok so Im thinking of adding some Hit Calculations in on some of the Rolls.
If anyone out there has some specific Rolls that they would like automatic Hit/Miss reporting for - and they are against a single Defence score please let me know in some detail how the success is measured and reported.
Damned,
Noticed a small glitch.
If I drag a /conan dice string down to the hot bar, the button works ok. But if I drag a /crom dice string down, when i select that one I get some sort of XML error.
Ok,
Thanks!
Indeed - I will be doing that one over the next week as part of this: https://www.youtube.com/watch?v=54PSYMXmyvs