Yes, 3.3.9, 4.0.1 & 5.0.0
https://i.imgur.com/0Mm4iUQ.jpg
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Yes, 3.3.9, 4.0.1 & 5.0.0
https://i.imgur.com/0Mm4iUQ.jpg
1. Why can't I export Setup?
2. Why can't I add sounds to Sounds?
Attachment 30613
Hey, brunocalado. I would recommend (if you haven't already) making sure to read the manual that Dulux-Oz has with the extension. Very helpful and explanatory. Once you have done that (or if you already have and still have questions), post back here and I'm sure we can help!
2. okQuote:
Hey, brunocalado. I would recommend (if you haven't already) making sure to read the manual that Dulux-Oz has with the extension. Very helpful and explanatory. Once you have done that (or if you already have and still have questions), post back here and I'm sure we can help!
1. But, why can't I export the content of the Setup tab? I have stuff in it.
I got three campaign.xml to change and I prentend to share mod. I build the mod with a script who insert about 500 soundstrings. It's working on the chatsound, but it's ugly and bad to search because it stakes wich 5e Sounds.
Is it possible to just allow Sounds Setup to be exported?
Attachment 30614
Sound setup was always designed to be a short-term tool to create SoundLinks. They were never meant to be long-term and the recommendation is to delete them after using them to create the SoundLinks.
If people want to export Sounds to a Module, then export the SoundLinks, preferably on one or more MiniBoards (so that they'll work correctly). ChatSounds and AutoSounds should (from memory - mine) export OK to a Module.
And just to remind people: its not that the SoundLinks don't export OK, its that they don't import from a Module OK, unless you use a MiniBoard - hence one reason MiniBoards exists.
Of course, you could pick up the DOM:Soundlink Module from DM's Guild. Its got all the SoundLinks from all the SoundSets from both the Syrinscape Fantasy and Sci-Fi Players, ready to go straight from the Module or able to be dragged into a Campaign. $5, with a new edition release (almost) every month.