This is a good idea.
One step further - how about compiling them into a module so that they can be available in the "Effects" list window within the FG campaign? The list can be searched for text and the effects can be entered in the form <Name>; <usual effect list> to allow ordering and searching on the condition/effect needed.
The example condition.mod available here:
https://www.fantasygrounds.com/forum...96&postcount=5 was created as GM only (the data XML file within is db.xml) but if the module created has this file as common.xml and the GM lets the players have access through "module activation" in the campaign then everyone will be able to see the effects in the effects list window.
To create this module it will require a bit of XML editing as effects aren't covered by the usual /export command. But, I think it would be worth the effort to do this so that it can be a reusable reference effects module available to GMs and Players.