I'm starting to have a lot of these and my signature is filling up! Taking a page from Kelrugem's book, here is a thread for all of my extensions and modules.
Each forum post has a few links. Here is an overview of what you will find on the Extension Homepage of each/most of them:
1. Overview / Description / Intro
2. Compatibility Notes (versions of FGC, FGU, and any extensions that have known issues)
3. Feature List
4. Video or Image Example
5. Full codebase. My extensions are loaded in the vault when installed via the Forge, but it isn't because I don't want to share the code.
Forge extensions gallery and donation link
If you want to see the code for my extensions (they are in the vault when downloaded from the Forge), check out my GitHub page.
From this code, you should be able to make edits as desired/needed. If you need me to make a change to make the extension more editable, reach out and I very well might.
Development Tools
Luacheck Configuration File <-- defines most/all global scoped objects, variables, etc. helps your IDE give better coding hints
Forge Updater <-- publishes your builds to the Forge via automation
Extensions
Hit Margins (SFRPG/PFRPG/3.5E/4E/5E) <-- shares how closely attacks hit/miss
Automatic Crit and Fumble Tables (PFRPG/3.5E) <-- use paizo's crit and fumble decks automatically
Live Hitpoints (PFRPG/3.5E) <-- hitpoints adjust when ability score changes
Sanity Tracker (PFRPG) <-- calculate sanity edge, damage, threshold, and incurred insanity
Spell Formatting (PFRPG/3.5E) <-- allows tables in formatting like tables in spell descriptions
Disease Tracker (PFRPG) <-- Mostly automates poisons and diseases
Item Durability (PFRPG/3.5E) <-- hitpoints, hardness, saving throws for items
Extra Stat to Saves (PFRPG/3.5E) <-- add a second ability modifier to saving throws (for paladins)
Spell Failure (PFRPG/3.5E) <-- automatically roll spell failure chance
Ability Drain and Permanent Bonuses (PFRPG) <-- adds fields for tracking permanent bonuses (effects only support temporary bonuses)
Ammunition Manger (PFRPG/3.5E/5E/4E/SFRPG) <-- track actions to load weapons, ammo used, and missed shots
OpenDyslexic2 Font (CoreRPG+) <-- UI font designed against common symptoms of dyslexia
Upgrade NPC Actions (PFRPG/3.5E) <-- fix missing info in NPC spells and automate abilities
Extraplanar Containers (CoreRPG+) <-- automation of bags of holding
Coins Weight (CoreRPG+) <-- add inventory item for automatically tracking the weight of coins
Encumbrance Penalties (PFRPG) <-- automate encumbrance penalties based on carried weight
Party Inventory Weight (CoreRPG+) <-- calculate the total weight of parcels and the party inventory
Skill Success / Failure Margin (4E) <-- add message to skill checks in 4E rolled from party sheet (that include DC)
Modules
Critical and Fumble Decks (PFRPG) <-- Pathfinder-specific Crits and Fumbles (no more references to 3.5E's Action Points)
Maladies Library (PFRPG) <-- Module of poisons and diseases for use with Disease Tracker
Alcohols of Golarion (PFRPG) <-- Flavor items from Golarion
Adopted Extensions
Customized Item Generator for 3.5E and Pathfinder [FG Forge] [ext files and changelog] [README] <-- Simple generator for magic items and consumables (scrolls, wands, and potions)
Advanced Item Actions (formerly Advanced Character Inventory Manager) [FG Forge] [ext files and changelog] [README] <-- automatically add/remove spell class for wands/scrolls/potions when equipping/un-equipping
Advanced Effects for 3.5E and Pathfinder [FG Forge] [ext files and changelog] [README] <-- Attach effects to PCs, NPCs and items.
Party Inventory Identified [FG Forge] [ext files and changelog] <-- easier way to see what items are ID'd
Enhanced Items v4 [FG Forge] [ext files and changelog] <-- add additional useful fields to item sheet
Aura Effects [FG Forge] [ext files and changelog] <-- add/remove effects based on token proximity
Moon Tracker [FG Forge] [ext files and changelog] <-- automatically track phases of the moon(s) based on in-game calendar
Future Goals (no promises -- feel free to steal these ideas):
- Invisibility that applies to allies without see invisibility (hello area-effect friendly fire ;)) [NOT YET POSSIBLE]
- 'Fake' unidentified costs
- Random encounter treasure parcel generator.
For anyone who wants to get notified whenever I post new releases of any of my extensions that you use, here are instructions.
How can you help?
If you like my work and wish you could help/contribute in some way (other than code which you are also welcome to contribute to--via GitHub or direct message/my threads), consider creating a new/empty campaign and trying to break them/test them thoroughly.
I do put in effort to think of 'edge cases', but there are always more that are un-handled; reporting any script errors or strange behavior that arise during your use is greatly appreciated and goes a long way to help improve the reliability of these extensions for yourself and others.