Sounds great! Any idea of when they go into beta test? I could try them out in the Dev channel, right?
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Sounds great! Any idea of when they go into beta test? I could try them out in the Dev channel, right?
No, the beta test is not ready yet, as I am still working on some new features. It is also likely to be in beta testing for 4-6 weeks once it starts.
Regards,
JPG
OK. Thanks for the info. Btw, I didn't express myself so clearly, what I meant to say was that when these changes go into beta, then I might be able to test them in some test channel. Sorry if I sounded a bit pushy.
Hi everyone, I just bought the BRP Ruleset. When I press the info button of the ˇgrappleˇ default melee attack Im receiving the following error in the console:
[12/10/2021 5:39:01 PM] [ERROR] windowcontrol: Database type mismatch on path (notes) in control (notes) in class (equipment_main)
[12/10/2021 5:39:01 PM] [ERROR] Script execution error: [string "equipment_main"]:33: attempt to index global 'notes' (a nil value)
I guess its only aesthetic, Im not having other errors in the other info buttons of the weapons/attacks.
Thanks
Thank you for the report. I will take a look and see if I can replicate.
Thanks ST for your quick response and work on the Ruleset!
Hi!
While testing the newly released updated ruleset I ran into a problem with the NPC record sheet. After dragging an NPC from the Library module list of creatures on to a story or a new encounter, I cannot turn of the read-only mode. Regardless of how I click the padlock icon nothing happens. I tried doing the same thing in the 5E ruleset and noticed that I could unlock a NPC after I dragged it to a Story but not when I dragged it directly to an Encounter. IN BRP neither works. When dropped into the CT it becomes possible to unlock the NPC and make it editable, however often you'll want to edit the NPC before dropping it onto the CT.
This is how the NPC sheet looks like.
Attachment 50478
This is how it looks in the CT, when the read-only has been turned off:
Attachment 50479
I also get two warnings in the console, supplied below:
[12/19/2021 9:02:19 PM] [WARNING] windowcontrol: Could not find frame (groupsheet) in control (abilitylist) in class (npc_main)
[12/19/2021 9:02:33 PM] [WARNING] windowcontrol: Could not find frame (control) in control (methoddropdown_list) in class (npc_combat)
I wrote about this problem back in March (item b). The first of the error messages that I now get where also present in March.
Tested with a new campaign, no extensions loaded. This is the log:
12/19/2021 9:01:41 PM] FGU: v4.1.12 ULTIMATE (2021-11-10)
[12/19/2021 9:01:41 PM] OS: Windows 10 (10.0.19043) 64bit
[12/19/2021 9:01:41 PM] GRAPHICS: NVIDIA GeForce GTX 1060 6GB : 6052
[12/19/2021 9:01:41 PM] UI SCALE: 1
[12/19/2021 9:01:41 PM] USER: peterb
[12/19/2021 9:01:41 PM] Launcher scene starting.
[12/19/2021 9:01:48 PM] Starting private server mode. [(192.168.42.145:1802) (::1:1802)]
[12/19/2021 9:01:48 PM] Game server started. [192.168.42.145:1802]
[12/19/2021 9:01:48 PM] Launcher scene exiting.
[12/19/2021 9:01:48 PM] Tabletop scene starting.
[12/19/2021 9:01:48 PM] NETWORK STATUS: [Server] [Connected] [Server Type - LAN]
[12/19/2021 9:02:01 PM] MEASURE: RULESETS LOAD - 12437.1732 - Basic Roleplaying
[12/19/2021 9:02:01 PM] MEASURE: EXTENSIONS LOAD - 1.0001 - 0
[12/19/2021 9:02:03 PM] MEASURE: MODULE LIST BUILD - 2176.0847 - 76
[12/19/2021 9:02:03 PM] MEASURE: REFRESH IMAGE ASSETS - 290.6327
[12/19/2021 9:02:03 PM] MEASURE: REFRESH PORTRAIT ASSETS - 12.9926
[12/19/2021 9:02:03 PM] MEASURE: REFRESH TOKEN ASSETS - 183.8904
[12/19/2021 9:02:03 PM] MEASURE: ASSET LIST BUILD - 488.5152
[12/19/2021 9:02:05 PM] MEASURE: LOAD - PART 1 - 16402.5458
[12/19/2021 9:02:06 PM] MEASURE: MODULE LOAD - 661.965 - BRP Game System X
[12/19/2021 9:02:06 PM] MEASURE: MODULE LOAD - 334.7955 - BRP Gamemaster Guide
[12/19/2021 9:02:08 PM] RULESET: Basic Roleplaying: the Chaosium Roleplaying System (v2021-11-15)
[12/19/2021 9:02:08 PM] RULESET: Core RPG ruleset (v2021-11-15) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
[12/19/2021 9:02:08 PM] MEASURE: LOAD - PART 2 - 3080.5743
/Peter
Dragging the link from the NPC sheet to a story/encounter does not make a copy of the NPC; but points to the original copy of the NPC which is read-only for core rulebooks. (That's what the red lock means, that the record you have opened is pointing towards a read-only core source book.)
If you want to make an editable copy, open the NPC list and the NPC, then drag the NPC link back onto the NPC list to make a local campaign copy that can then be edited. When you drag to the combat tracker, a copy of each NPC is made, so that individual wounds, effects and other changes can be made during combat.
The warnings in the console should not have any impact.
Regards,
JPG
I'm using BRP and CoreRPG versions from 2022-01-04. I'm also using FGU. The campaign does not load any extensions and uses the default theme.
There's something fishy going on with weapon skills. The sub-label disappears when you reload the campaign. It looks good in the DB but on skill tab the sub-label isn't shown. Other skills, like craft and repair, doesn't behave like this. They remain they way they where even after saving and then reloading the campaign. One observation is that Craft and Repair are default skills and Melee and Missile Weapon are not. I recall that the character sheet code runs thru all default skills when you open the skills tab. Maybe the sublabels are checked when the default skills are checked but for skills that you have added the sublabels are not checked?
See the screen-shot I have appended to this post.
Attachment 51646
Here's the relevant section of the db.xml file:
Added new information 2022-02-28Code:<id-00051>
<base type="number">25</base>
<basetext type="string">var</basetext>
<catname type="string">Combat</catname>
<label type="string">Melee Weapon</label>
<skilltype type="number">3</skilltype>
<spent type="number">25</spent>
<state type="number">0</state>
<sublabel type="string">Club</sublabel>
<total type="number">55</total>
</id-00051>
<id-00052>
<base type="number">5</base>
<basetext type="string">var</basetext>
<catname type="string">Combat</catname>
<label type="string">Missile Weapon</label>
<skilltype type="number">3</skilltype>
<spent type="number">25</spent>
<state type="number">0</state>
<sublabel type="string">Sling</sublabel>
<total type="number">35</total>
</id-00052>
<id-00053>
<base type="number">15</base>
<basetext type="string">15</basetext>
<catname type="string">Manipulation</catname>
<label type="string">Repair</label>
<skilltype type="number">1</skilltype>
<spent type="number">0</spent>
<state type="number">0</state>
<sublabel type="string">Watermills</sublabel>
<total type="number">20</total>
</id-00053>
<id-00056>
<base type="number">5</base>
<basetext type="string">05</basetext>
<catname type="string">Manipulation</catname>
<label type="string">Craft</label>
<skilltype type="number">1</skilltype>
<spent type="number">0</spent>
<state type="number">0</state>
<sublabel type="string">Carpentry</sublabel>
<total type="number">10</total>
</id-00056>