Next question:
https://i.imgur.com/B9uMwnF.png
I was thinking I could add "breath" to a damage type but it also needs "cold" in this dragon example.
https://i.imgur.com/cC7n8oy.png
If I add "breath" damage type and "cold" damage type, both damage types need to be resisted to not take damage so not saving any work. Is there anyway of this working with out having to change the resistance each time for different dragon breath weapons? Could get confusing if the player is facing Tiamat and a few spell casters throwing fire, cold, and lightning spells while getting bit by poisonous snakes :-)