Evening Folks,
Now that v1.2.0 has been released, the focus on this version is a quick turn around to fix any bugs reported and continue supporting more from the High Guard book.
- Optional Characteristics. Add support for the Territory (for Pirates/Aliens Vol 1) - Only applies to Aslan, but allow all others from the Traveller Companion, Wealth, Luck, Sanity and Morale
- Tactics (Military). Any character with this skill will have the skill added to the Misc Skill section on the Actions Tab. This can be used in the CT. If you have the skill before upgrading to this version, you'll need to remove it/re-add it
- Miscellaneous Equipment. Aliens Vol 1 have 'Weapon Carriers' for the K'Kree, I've decided these should go under a new Misc Equipment (record type 13) as they don't do anything ruleswise
- Quests button renamed to Missions (thanks Xargun)
- Crafts button renamed to Vehicles
- Spacecraft Weapon Damage/Weapons Damage. All weapons showing damage without the '6', ie '3D' now roll 3d6. If the weapon was 3DD they behave as they did before
- Updated the function used to add SCT button, hope this works with the better menus extension.
- Fixed the issue with PSI Abilities throwing an error on FGU and not showing the abilities
Core Rulebook
- [Added] Trade Goods. New Data, Trade Goods has been added, this will be used for Trade as soon as I can get Cargo working
Player Reference
- [Added] Trade Goods. New Data, Trade Goods has been added, this will be used for Trade as soon as I can get Cargo working
High Guard
- [Fixed] All weapons now correctly show the right 'damage dice'.
But as usual post away.
Cheers,
MBM