At a blind guess it may have to do with resources not getting cleaned up appropriately in onClose()?
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At a blind guess it may have to do with resources not getting cleaned up appropriately in onClose()?
Have a look in console.log to see if there are any warnings about that extension.
I uploaded V1.2
Fixed script bug that was introduced in v1.1 for the DMG tags.
Cleaned up properly in OnClose, maybe this fixes the disappearing extension when returning to launcher?
Fixed bug where effects of the same name weren't allowed to stack if applied by different actors
Feature Exhaustion Automation
The exhaustion stack is automated if the RESTL tag is used.
Exhaustion; EXHAUSTION: 3; RESTL will be reapplied as Exhaustion; EXHAUSTION: 2; RESTL on a long rest. If EXHAUSTION is 1, the effect will be removed on long rest.
Also, Exhaustion will be automaticlly added if a character already has exhaustion. Example, if the character has EXHAUSTION: 1, Applying the effect EXHAUSTION: 3 to the character will show EXHAUSTION: 4 in the CT.
Exhaustion; EXHAUSTION; RESTL
The above effect applied to the character will result in Exhaustion; EXHAUSTION: 1; RESTL on the combat tracker. Applied again will result in Exhaustion; EXHAUSTION: 2; RESTL
I debated if the RESTL tag should be needed for this or not but I decided yes to avoid confusion and also allow people to decrement the exhaustion level manually. I'm open to suggestions on it.
I agree w/MeAndUnique. Explicit is good and clear. Thanks for the awesome implementation!
I'm finding that the shortcutis not working quite as described. If I have a CT actor with no exhaustion effect, and apply this effect as written, it shows exactly as written (not with ":1" appended). However, if I already have Exhaustion:X on the actor, it will be incremented correctly, so it's very close and usable! And resting decrements correctly, which is really the most helpful piece :)Code:Exhaustion; EXHAUSTION; RESTL
This extension is INCREDIBLE. ESPECIALLY for people who roll initiative each round using FG!
Question, though! The effects that remove at the beginning/end of various turns don't seem to be able to work with spells that are concentration (C). Is there any way future updates could add that functionality?