<deleted> Goblin Pox - specific overides general rules!
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<deleted> Goblin Pox - specific overides general rules!
?did i do something wrong?
no before I edited it I was wrong about goblin pox
Update #1: I fixed those errors that you pointed out
EDIT: updated the Core.Mod
Update #2: just updated <PFRPG2 Core Spell Effects> did some fixes and removal of un-needed links in the .mod
Update #3: <PFRPG2 Age of Ashes - AP3 Spell Effects> has been added to the list
Hey Alex, a few things I came across working on Creatures for the Bestiary.
Divine Wrath: (CF) needs Slowed: 1
Blade Barrier: Has two saves. The second is redundant.
Heal: The damage has a Basic component to it for half damage. Also, there is no flat damage (IE: 8 positive per level). It will always be 1d8 positive damage per Heal level.
Veil: The skill bonus is for Deception and the Level Bonus is only for untrained characters.
Dominate: I am not sure a character should be stunned: 1 for an entire day on a save. I don't interpret it that way. Also, there's no information on Failure and Critical Failure for how additional saves and such work.
I just came across these randomly as I gave your format a shot in the Bestiary update. Good stuff! Just need to make sure the implementation is correct because I know at least my players trust everything I put on their character sheet is accurate without really looking too closely most the time :D
Love the format, though, and am adopting your (CF) (F) tags for easier reading! Keep up the good work!