Originally Posted by
bratch9
Hi,
Can you you attach a zip of a new campaign with the spelltokens.xml imported with just my mod and a new character with a spell on ( eg fireball, or spirit guardian ).. Just load 'SRD' 5e or 'player's handbook'.
Can you use a map from the 'fg battle maps', say 'battlemap01'..
Can you drag a token from the player character onto the map, even if it does not show this is also helpful... as it could still be added to the map but be invisible.. ( I can see this data in the 'campaign/moduledb/FG Battle Maps.xml file to see if its got some 'odd' settings that is causing you an issue, or if its not in the data at all. )
Also can you check you have 'visibility' turned on ? ( I know a silly question, but check 'right click' on the map and on the radial check the 'oval eye' (visibility) radial and then use the show always option... just to try and rule out a visibility issue.. )
Also if it does not show up, can you type the '/console' command in chat to show this and attach an image... so I can see if Fantasy grounds is giving an message of some sort...
From the past images it looks like you are using an upto date 5e ruleset on FGU, so I dont see why it would not work with a clean new campaign.
( just go to your '<user>AppData\Roaming\SmiteWorks\Fantasy Grounds\campaigns' folder [ or go into the 'settings' app and select the 'advanced tab' this should list your 'data directory' to see the install location, which you should know if you are adding mod/extensions anyway !! ] and just zip the single 'campaign name' folder tree for the new campaign you made... if you call it '5e_spelltoken' when you make it, it will be in '<user>AppData\Roaming\SmiteWorks\Fantasy Grounds\campaigns\5e_spelltoken' )
Thanks, -pete