Originally Posted by
esmdev
I had to go digging through my Drivethru archive to find my old MGT1 core rules, but as far as I can tell Kinetic, Laser, Psionic and Radiation are the only damage types listed in either edition.
Unlike MGT1, the MGT2 core rules don't specifically state that there is a difference in damage between standard and psionic. It might be an oversight, or it might be a decision to standardize damage.
Also, radiation inflicts RAD damage in addition to regular damage. It might be useful to have a RAD indicator on the character sheet.
I was thinking it might also be useful to list each of the damage type resistances individually on the character sheet and just have the armor worn apply the highest value to the individual damage type with a maximum of two armors worn. Then for damage that number can be automatically deducted from the appropriate damage type.