Thank you that worked :)
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Nevermind i fixed it T_T
So, have there been any changes to this since or on Unity?
Could Parry have the RESIST: all coding?
Thanks!
The ruleset in Unity is the same as it is in Classic. There haven't been any changes to the ruleset that would make Parry (or any of the similar abilities that roll a dice after a hit or damage is scored).
Another way to do Parry (if you are fast enough shouting out before the DM does the damage) is for the DM to add the modifier into the modifier box before they roll the damage. But again this would require you to roll a d8 and add your ability modifier and have the DM use that number.
Given that, us there a way to change a hit to not a hit after adding an AC bonus?
Yes. After the hit has been scored and the player wants to use a reaction (to, for example, Parry or cast Shield); have the player apply the effect to their character. Once they have done so then drag the attack roll from chat back onto the character on the CT (or on the token on the map) and the attack will be recalculated giving you another hit or a miss.
Or, if you know the ability will cause the attack to miss, just don't roll damage and move on in the round.
Question on Parry, is there something you could add similar to the Spirit Shield ability of Ancestral Protector Barbarian path?
For Example would this work?
DMG: -1d8-3; [ACTION]
Yes, that would work. Technically you get damaged before you decide to use your reaction of course so you should wait to see what the damage is before you make the roll using your reaction. Anothher way to do it is to have the NPC roll for damage without a target then you roll your parry dice and the DM adds thhet as a negative modifier into the modifier box and then drags the damage from chat back onto the target.
Would that be as an Effect, Heal, Damage, or Cast?
Thanks!