Question about interaction between LoS and Lighting
Hello,
this seemed a bit weird to me, so just a quick question for clarification.
I always thought LoS would only be for real LoS, like walls, doors, terrain, etc. But it also enables vision types and changes the visibility of light (as far as I can tell). Is this intented? If so, one would probably need to always enable both options, even if there are no LoS points on the map.
Map: Player with darkvision, torch in upper right-hand corner
Player view, with only Lighting enabled:
https://i.imgur.com/NHZG6LS.jpg
Player view, with LoS and Lighting enabled:
https://i.imgur.com/1u4NLLw.jpg