As I go through and create a detailed spell list entries for the all-in-one, drag-n-drop module, I am coming across a lot of necessary repetitiveness where entries for heightened spells have to be replicated for each level to ensure the powers at that level are accurate for use.
Example: Grim Tendrils. At level 1, it's a 2d4 negative damage spell with 1 (or 2) persistent bleed (with saves to reduce or eliminate, etc). A 2nd level version of it makes it 4d4 with 2 (or 4) bleed. Etc. These have to be broken out as separate entries as the spell's user may select it at varying levels.
https://www.fantasygrounds.com/forum...chmentid=29996
What would be terrific, however, and allow for a 1-spell-entry-does-it-all version would be if there was a Dice Multiplier for Damage (and Heal) that included an option for Spell Level. What would be equally as useful, and I imagine immeasurably more of a PITA, is having an Effect tag that also was keyed to Spell Level; such as [SL], similar to [CL].
So here's a mock-up example of how a single Grim Tendrils spell entry that works for all levels might appear:
https://www.fantasygrounds.com/forum...chmentid=29997
The reason that would be amazing is because with just 1 spell entry, depending on what spell level it was dropped into, it would automatically adjust. So if that Grim Tendrils was placed into a 3rd level spell slot, it would adjust to be 6d4 and the effects would adjust to 3 bleed (or 6 bleed on the 2x for crits).
Again, I expect this isn't an easy ask and we can all certainly use the more broken out spells that are employed currently, but as a Wishlist Item, this would be pretty nice. :)