Yep. The issue is known to both MeAndUnique and Mad Nomad. However, it's an issue that Mad Nomad has to fix. It may help if you go to his Discord channel on Rob2Es server and report the issue.
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Just released version 2.0.5 with a bug fix for (S)GRANTS effects.
I was experimenting with the ext and I could not seem to get the following to work. Maybe it can not do it, but I thought I ask.
I created a resource called Divine light. I used the AE ext to add: RSRCHEALT: [SPENT(Divine Light)]d6 to the character. I add an effect that spends Divine Light using the modifier box. When I click it I get the resource is spent in chat but no healing occurs. Maybe the [ ] did not resolve to a number? I assume it is the way AE resolves the effect. If I use RSRCHEALT: Divine Light it heals the amount equal to the modifier box. Thanks!
Edit: alternately, might it be that RSRCHEALT is decoding the number from the spent but is not rolling the dice to heal? Just thinking out loud.
Edit2: I cannot get the []d6 part of the effect to pass to the RSRCHEALT. It appears to not be an issue with AE and maybe I am asking the ext to do something it was not designed to due.
Are there any plans to add resources to the combat tracker for NPCs?
So I have linked a monstrous companion to a caregiver sharing the ferocity pool, should a change in ferocity triggered by either of the 2 meen a change in boths ferocity or will only the changes made to the caregivers ferocity be reflected on both? The reason I ask is I have added the aura effect to the monstrous companion and set it that on the monstrous companions turn it generates the 1d4 standard ferocity however I am only seeing the change on the monstrous companion not the care giver.
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I have it working now seems like my companion having inventory was causing issues, when I re added them to the CT
Looks like something is broken on the player side for RSRCHEALT. The DM can do it with no issues but the player just spends resource points and heals zero.
Hey folks, just released version 2.0.6 which fixes compatibility with Inanimate Object Manager as well as the issue with players not being able to properly use RSRCHEALT.
Just release version 2.0.8 which allows the current resource field to dynamically grow if large values are used. Special thanks to @daddyogreman for the idea and code contribution!
Also, apparently I forgot to update the forum post for v2.0.7, which fixed the ruleset restriction to 5E.