Thanks for the answer.
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Thanks for the answer.
Hi! So, it's just me or the Readme into the github files it's empty? I'm trying to figure out where to put all the files to install AO but i'm failing, miserably..
This extension works as all other extensions generally. The doc site should have instructions for general things like that. Drop the .ext into your FG_DATA_PATH\extensions\ folder. Thats the only file that should be there. If you are using the example modules those need to be placed into FG_DATA_PATH\modules\ folder.
I'm sorry if I'm asking questions that have already been raised, but there is a lot of posts to read and I can't seem to find the answers I'm after with the 'search' function.
1. When you make 'Sound Boards' are they just 'Story' elements within FG or is there somewhere else I have to create them?
2. At the moment whenever I click on a 'play sound' button, the sound plays fine but my FG Options panel also opens, does anyone else get this and know how to stop it?
Thanks.
I use and love this extension! I do have one question - will we ever have the ability to trigger sounds even if GM rolls are hidden?
If you don't want the players to see the dice roll, why would you want them to hear the results of the roll?
There is, without additional changes in the process to capture chat text (which might cause problems with various rulesets) it's not feasible.
Be cool if there is a way to concatenate the actor's name that triggered an event into an event itself.
For example
Tiffany:Damage [23] slashing [CRITICAL] ----- as it is atm there would be no way to trigger a specialized sound for Tiffany as Tiffany cant be picked up by the trigger.
But...
Tiffany:Tiffany's Damage [23] slashing [CRITICAL ----- could be? ([Actor->Name] + "'s " + ActionS)
Then I could have a cool sound for Tiffany getting a critical (or whoever)