So a little update for those of you who are following this whole thing but aren't in the Champions group.
I have finally resolved the issue with the Combat Tracker skipping folks with high speeds who act twice in a row. Plus I've added a few other new features. I've slacked off a lot on my update/version info report postings... but I'll organize one and post it up. I'm just happy to be finally done with this particular problem.
Also.. all the varied issues caused by the CoreRPG/FG version update that happened last year seem to have all been cleared up.. so that's big too.. although I still need to finish fixing the unidentified PC thing.. which I guess is a cool feature.. but I miss the scaling numbers... and the code for the unID'd didn't come through transparently... so there is more code I need to add in order to make it actually work right.