Originally Posted by
MeAndUnique
Version 2.0 is live with support for configuring what happens when an item is fully discharged, whether it is destroyed (decrement item count in inventory) for consumables. Or a die rolled to determine if it is destroyed, or even recharged. Of course it is an option to have nothing happen as well. Additionally, the ability to configure the number of charges used upon activation of each power has been added. Action buttons have been added next to power names for items on the action tab. Last, a right click option has been added to move an item group under weapons on the action tab, for items that get used frequently.