Could there be a master/default CL we could edit. And that on the action tab, the CL set there would override the default value
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Could there be a master/default CL we could edit. And that on the action tab, the CL set there would override the default value
Would it be possible to check for spell classes and if they all have the same Caster Level use it? Then if they don't have a Spell Class, or if they have multiple spell classes with different caster levels use the [LVL] instead?
I do share your concerns about mistakes not being noticed but I wonder if this is offset by the fact that if someone is specifically using an effect that has [CL] in it they very likely have at least one Spell Class set up.
Certainly not a perfect option, but maybe a viable one?
I can see your concern. That is actually an issue I ran into with Kel's Extended Automation. When I was creating the effects for the PFRPG - Bestiary I was finding that a lot of the effects I had manually created were already being handled by Kel's extension, so I was getting duplicates. Ultimately I was quite happy to remove the manually created duplicate effects and moving forward it made my life much easier as I didn't have to take the time to add those effects to new monsters.
In my opinion, it would be the same with this. I would much rather take the time to edit the Feats and Special Abilities once and then be able to drag them to an NPC, as opposed to having to create the effect manually for each NPC that had that special ability.
The "advanced effect" part doesn't parse any sheet-related values(CL, LVL, STR, DEX, CON, INT, WIS, CHA, for example). You can set an item to give you a +2 to wisdom "WIS: 2", but you can't set it as "add your str bonus to concentration "(SKIL: [STR] concentration)"
Then I will try it out O_O
Ok it does, but if I for any reason cycle the "type" until it hits "susceptibility", it defaults it as "immune: acid" and overrides anything else I do. Also the types "save" and "ability" do nothing. Dunno about "miscellaneous" and "tag only" since once I get to "susceptibility" it gets stuck there
I always forget the effect builder stuff is in there.
For now I recommend you write them manually.
I'll try to figure out why that stuff isn't working right.
EDIT:
Advanced Effects for Pathfinder v1.12
* Effect builder now works again.
* Misc attack bonuses can now apply only to melee or attack.
* Effects can now be dragged into advanced effect windows.
* Advanced effects can now be dragged out (drag the details button).
* Removed a ton of unused code.
Click here to see raw code changes
The advanced effects are no longer getting applied when I add a PC to the CT, neither from the combat tab nor the Abilities, Feats, etc. I'm using the 3.5E ruleset.