It does looked to be fixed.
Side note: I was testing this and forgot I had another ext loaded (that I am also testing) and they seem to have a conflict as well. I did post in the clock adjustment thread already.
Printable View
It does looked to be fixed.
Side note: I was testing this and forgot I had another ext loaded (that I am also testing) and they seem to have a conflict as well. I did post in the clock adjustment thread already.
No worries. The latest update from the clock adjustment ext fixed the conflict. I did have another question for you.
I was creating magic items with powers (potion of water breathing) and I noticed that even if the item is unidentified the power is still visible and in effect giving you the ID. Attached is a screenshot from the player side of the the item. Is there a way to hide the actions tab until it is identified?
How about an area on items for DM notes, say for cursed items?
Thanks!
I found another conflict. I was testing Auras, ongoing saves, advanced effects and KitNKaboodle (see below).
[2/22/2021 3:52:38 PM] EXTENSION: Extension (5E - Kit'N'Kaboodle) loaded.
[2/22/2021 3:52:38 PM] EXTENSION: Advanced Effects - 5E v4.8\rby Celestian, 2017-2020
[2/22/2021 3:52:38 PM] EXTENSION: Roboto Font Extension v1.1
[2/22/2021 3:52:38 PM] EXTENSION: Ongoing Save Effects - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[2/22/2021 3:52:38 PM] EXTENSION: Aura Effects - Extension v0.4\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[2/22/2021 3:52:38 PM] MEASURE: LOAD - PART 2 - 18.8501226
[2/22/2021 3:52:49 PM] [ERROR] Handler error: [string "scripts/manager_effect.lua"]:579: attempt to concatenate a nil value
When the target fails the save it should apply the incapacitate condition but instead throws this error. When I unload KitNKaboddle, it works (see screen shot attached). When the ongoing saves ext is just doing damage and not conditions, it works fine.
This is a clean 5e build with the above ext loaded.
Here is the ongoing extension:
https://www.dmsguild.com/product/312...g-Save-Effects
The others are on the forum.
https://www.fantasygrounds.com/forum...E-Aura-Effects
https://www.fantasygrounds.com/forum...cs-characters)
If I had to guess I would say it is in the ongoing ext where the conflict is.
I'll give some thought as to whether that's UX I want to take on. In the meantime a trick I use for that sort of thing is to include a link to a Story (or Note) in the Item description. I'll use link text of something like "Secret secrets are so fun!" and then don't share the Story with the players. Best when used liberally, not just for cursed or otherwise surprising items.
I was able to confirm it is indeed between this and Ongoing saves.
[2/22/2021 4:57:10 PM] RULESET: Core RPG ruleset (v2021-02-01) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[2/22/2021 4:57:10 PM] EXTENSION: Extension (5E - Kit'N'Kaboodle) loaded.
[2/22/2021 4:57:10 PM] EXTENSION: Ongoing Save Effects - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[2/22/2021 4:57:10 PM] MEASURE: LOAD - PART 2 - 17.811778
[2/22/2021 4:59:47 PM] [ERROR] Handler error: [string "scripts/manager_action_save.lua"]:387: attempt to concatenate a nil value
[2/22/2021 4:59:51 PM] [ERROR] Handler error: [string "scripts/manager_effect.lua"]:579: attempt to concatenate a nil value