Overland Flight and Fly are missing the Skill bonuses
These can be written as Overland Flight; SKILL: [HCL] fly and Fly; SKILL: [HCL] fly
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Overland Flight and Fly are missing the Skill bonuses
These can be written as Overland Flight; SKILL: [HCL] fly and Fly; SKILL: [HCL] fly
I got suggestions for Energy drain and enervation:
Enervation: You effect is:
Enervation;NLVL:1d4
I suggest either:
Alternative 1:
MULTI: Enervation;NLVL:1
Or
MULTI: Enervation; NLVL: [1d4]
Since you already use STACK on mirror image, you can use MULTI on enervation, and everything else that stacks with itself.
So we can use just 1 to get it to work without extensions, but if you want to show that is is 1d4 and not just 1 level which might be missed instead. You can add the brackets. Then it works with Kels extension and it still show as 1d4 without the extension.
Suggestion:
Enervation;NLVL:1d4 -> Enervation;NLVL:[1d4]
This makes it work as desired (possibly a Kelrugem feature but since it doesn't break anything with stock I think it's a good idea even if so).
EDIT: One more thing. Some of the spell's listed class/levels are Title Case and others are lowercase.
This means that some spells show as "cleric 7" when filtering by "Source" while others show as "Cleric 7".
Here are some more:
Shadow trap:
Effect should be (you forgot the entangled condition
Shadow Trap; Entangled
REMOVE:Shadow Trap; Entangled
Text from shadow trap:
You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. Each round on its turn, the target can attempt a new saving throw to end the effect as a full-round action. A flying creature can only hover in place or fall while entangled in this manner. This spell automatically fails when cast on a creature that doesn’t throw a shadow, and it ends if the creature is entirely in an area with no illumination.
Fly:
You forgot the skill bonus on fly, but I think that has been mentioned here already: (Use HCL instead if that works)
Fly; SKILL: [HLVL] fly
Flame arrow:
Should be an effect with fire damage like this. Even though it is not correct if people use different arrows or ranged weapons it should be correct in the majority of cases
Flame Arrow; DMG: 1d6 fire, ranged
Aqueous orb:
You forgot the nonlethal part in the ongoing damage. And if you go straight to effects with no names the REMOVE will not work.
Aqueous orb; DMGO: 2d6 nonlethal; Entangled
REMOVE: Aqueous orb; DMGO: 2d6 nonlethal; Entangled
Sleet storm
They fall if they fail an acrobatics check, so you might consider adding prone and REMOVE: Prone
Shadow mind
I suggest at least adding Blinded effect here. The whole point of this spell is to make creatures lose sight. My effects is (since we do not have a good effect for 20% miss chance)
Shadowmind; Blinded
ShadowmindConc
Shadowmind; IFT: Custom(ShadowmindConc); CONC
So ShadowmindConc goes on enemy. And IFT goes on all allies at all times. Not an easy effect, but the only workaround I have found
Invisibility
This is for the version that incorperates Kels extensions. And remember to get true seeing also to work with the NIFT effect
NIFT: Custom(See Invis.); Invisibility;Invisible
Protection from evil
And every other protection from spell
If they are affected by mind afffecting things, they get new save with +2 morale bonus on save. So new effect that expires on next roll:
Protection from evil save; SAVE: +2 morale
Anticipate Peril [Y]
Is [CL] really an effect in standard? I do not see it in the outdated wiki, but the wiki is outdated.
Not sure if FG Classic has it (I think it does) but Unity definitely does.
Thanks. I have been using this page which is inferior to your link 👍
https://www.fantasygrounds.com/wiki/...p/3.5E_Effects