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Beta Release v4.3: Worse Line-of-Sight performance in some situations
I observed that line-of-sight performance seems to be worse on v4.3.0 vs v4.2.2 in at least one situation. In this specific case I moved a token around a room in a specific path with token lock - in v4.2.2 the token moves around the room at the expected pace with no lag, but on v4.3 the token moves very slowly and skips a bit.
To recreate in a new 5E campaign with no extensions:
- Load the Tomb of Annihilation module and open "Player Map - Rotten Halls"
- Create a PC and add to the combat tracker. The PC is completely empty except for a name and portrait.
- Drop the token on the map here: Path.JPG
- Enable Player Vision Preview
- Note that Line-of-sight is enabled for the map. Lighting is disabled.
- Enter the movement path shown in the screenshot (using ALT to use token lock movement as GM): Path.JPG
- Approve the movement
Depending on which version you're on, in step 7 the token will either move as expected (v4.2.2) or really slow (v4.3).