What sort of gaming related goals do you have for 2022?
My new year's gaming resolution is to run some games or play in some games this year with friends or with some of our awesome people in the company and/or community.
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What sort of gaming related goals do you have for 2022?
My new year's gaming resolution is to run some games or play in some games this year with friends or with some of our awesome people in the company and/or community.
Happy new year :)
My goal is to finally run my game again; due to my PhD thesis I got out of the loop and now I try to get back :) I usually wanted to run Undermountain, but I realized that a classical dungeon crawl would not fit to my group. However, certain computer games have mastered dungeon crawls or rather "telling a story without really telling it" (using the dungeon as a "narrator" itself for example); so, I decided to rebuild the computer game Hollow Knight as a replacement of the Undermountain and transfer its game mechanics to a "hopefully better version of dungeoncrawling" :) Not sure yet whether I will succeed :D
It is my turn to DM our group. We are starting up a new campaign on 15 January. Everyone is very excited, since we have been on a break since mid October.
Publish a few of the half-done modules I have already created for use in my home game. They ae good enough for me to use, but not good enough to publish. Also either run or play in a non-D&D game. Probably sci-fi related Star Frontiers, Frontier Space, Cyberpunk, etc.
To get Level Up done before I get too old to see my computer screen :)
Happy new year!
My goal is to get over the GM burnout.
Finish some of these ruleset conversions in my to do list!
Those are great. Good luck with achieving those goals this year.
My group is finishing up Descent into Avernus this week, and then we're palette-cleansing with a Starfinder adventure path.
I'm curious how many published modules haven't been spoiled for you as a matter of course in this business. Is it tough to find games that feel fresh?