Do you have any extensions in FGC? Dragging and dropping items from the PHB to a PC inventory worked fine for me. I could not replicate a problem.
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When I click the Type icon on the Actions tab of the character sheet to switch between Melee, Ranged, and Thrown, the ATK and DMG modifier doesn't change, even when I've got Base selected as the Stat for both and my Abilities should cause a change.
Also, when setting up the Stat for a Weapon's DAMAGE, there is an "NA" option and a "-" option. The Stat for ATTACK only has the "NA" option. Is there a difference mechanically or otherwise between the "NA" and the "-" options, or a reason/situation to use one over the other?
Found this and fixed, thanks for the report. I'll put the fix in queue for next update.
NA means use nothing, dash uses whatever the default is for that weapon type be it melee (str) or ranged (dex). The NA I added for use for NPCs as some have their strength already calculated into their damage ratings and did not need dex or str adjustments. For a time I was just setting in the CHA but a few people asked me why I did that so this was to resolve confusion.
Base uses whatever the default is for that weapon type be it melee (str) or ranged (dex).
https://i.imgur.com/7x4NDTT.png
https://i.imgur.com/C7ORNUV.png
The value, as I mentioned, is more for NPCs and should not be necessary for PCs.
Hi, I am getting this error when trying to drop a race from the players handbook to a new character sheet.
[ERROR] Script execution error: [string "campaign/scripts/manager_char.lua"]:1240: attempt to index global 'CampaignDataManager2' (a nil value)
It happens with or without extensions and in either classic or unity.
Any ideas?
Thanks!
That was quick!! Thanks!
Now, I may be doing something wrong but when I drop the race, and the race has stat mods, they should automatically be applied correct?
I do not see changes anymore.
edit: I noticed in the race dialog, showing the ability adjustments, the second ability has a strange character next to it. Not a plus or minus.