I use discrod and the BOT rythm https://rythm.fm/ then I can write !play "Mysterious music" (without quotations) or wahterever name of youtube video with the music I want, players will have to adjust the volume according to their taste
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I use discrod and the BOT rythm https://rythm.fm/ then I can write !play "Mysterious music" (without quotations) or wahterever name of youtube video with the music I want, players will have to adjust the volume according to their taste
Yea no thanks... two years later, still no music player. This was the final straw and the reason I canceled my subscription and went back to tabletop simulator. If I'm going to have to write software to make the entire system work anyway, I'd rather start from an engine that doesn't look like reheated dog ****... and which has the literal most basic functionality in a "music player" built in.
Doesn't feel like a pity to me. My TTS setup absolutely crushes with all the mods I've downloaded and written, alongside the "sound integration" working in PRODUCTION.
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Fantasy-Grounds-v4-4-0 now includes sound control, integrating with Syrinscape…
Theoretically, sure. But practically speaking, no one is using that. Some minority will try it out once or twice and then forget about it because of the time- and cost-prohibitiveness of the solution. Not having the ability to press a button and "play music" this many years later is beyond ridiculous.
I'm not sure what you mean by just 'press a button and play music'. Where is this music coming from? What player is being used? How is this getting to your players? What costs are involved that makes it prohibitive? Have you looked at how sound integration in FG works? Have you tried it? What issues did you find and we may be able to help - assuming that you are really interested of course and not just making posts for the sake of making them.
I think you massively underestimate the power, flexibility and ease of the new sound solution - and very much underestimate the amount of people that will use it. I see a lot of people using it, especially with the sound link modules - open a Bugbear NPC (or add it to the CT) and immediately have access to all of the sounds related to that creature - no searching, they're just there in the sound context window. Add a goblin and a spider to the CT and all related sounds are ready to go (see screenshot below). I'm going to be using this all of the time in my FG games and, judging by the fact that the PHB and MM sound links are currently 3rd and 4th in the recent top sellers chart, so will lots of others FG users.
https://www.fantasygrounds.com/forum...chmentid=57868