How is cover handled with the Fallout plugin?
I am setting up my first round of encounters and was trying to figure out how cover rules are incorporated into it. The idea I had was to just make a series of neutral NPC's with various cover qualities and give them the machine set of immunities, etc. That way its easy for people to just target the enemies cover and destroy it.
But how and where do I add the actual cover effect to an NPC or player character so that the combat tracker knows it's there? Is it somehow handled with effects? Any feedback would be greatly appreciated, thanks.