I think the text for Arcane Resistance (and the improved version) is old. I think it should specify enemy powers?
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I think the text for Arcane Resistance (and the improved version) is old. I think it should specify enemy powers?
My character just hit Veteran and took Arcane Archer II. One of the abilities is Phase Arrow which ignores cover for one shot.
Is there a way to code that in? I tried Ignore #Cover but that did not work.
Does anyone know when book 6 of Rise of the Runelord is coming out?
Excellent, thanks for the heads up Doswelk
I tested it, both will do it. Itīs just a matter of taste. You could add one sub-attack for each different cover penalty available.
I use the basic card tables extension to make the deck. then as the "cards" are rolled from the table, the dm posts them into a public note, so that everybody can see the cards being played that round. Players likewise drag their card text to a personal note to keep track of their "hand." DM manually moves the turn indicator on the CT according to the card order. We manually keep track of the five rounds. Players and DM manually add modifiers in the modifier box. A little clunky, but as the players and DM get used to it, it rolls along quite quickly. Not the prettiest of activities, but it is fast, furious and fun.
I use a chase map, like usual chases. I also have an "encounter" with friendly npcs with a red poker chip token. I add the tokens to the CT, and make them visible and drop them on the map for players to keep track of as they earn them; I handle the tokens the same way for the adversaries...