No. No FGU - but I think the OP or the other who has posted this originally did so pre-FGU.
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No. No FGU - but I think the OP or the other who has posted this originally did so pre-FGU.
Runtime Notice: Reloading ruleset
Runtime Notice: s'getCurrentHostColors: '
Runtime Notice: s'getCurrentHostColors: ' | s'GM' | s'ff70002a' | bFALSE
Runtime Notice: s'getCurrentHostColors: ' | s'ff70002a' | bFALSE
Runtime Notice: s'setDiceColor: ' | s'ff70002a' | bFALSE
Im really sorry but I cannot replicate the issue...
I had such formatting issue with CoC 7e ruleset and together with the SW support we nailed down the root cause, after they provided me the exported fonts for further troubleshooting - XMIND Professional, mind-mapping software is packed with font with this name as part of its installation and this was causing the problem within the ruleset. Once I removed the application it was working again.
It might not be XMIND in your case, but another app that is having same fonts name installed in Windows. Fantasy Grounds handles fonts differently and therefore - conflict.
Thanks Valyar
That could well be it. Here is a small extension CoC7E Default Fonts that will use CoreRPG fonts for those specific fonts...
If anyone can test...?
I reported this same issue on September. Finally it seams to work just fine with that extension.
Thanks damned!
Hi pendragon2009 it seems that another application has installed a similar font name on your computer and this is causing your FG to not be able to display that font correctly...
Thank you for confirming that it works with this extension.