Originally Posted by
johniba
I am working on a Genesys ruleset, which started as the star wars ruleset, which in turn is using a lot of the code from the whfrp3 ruleset.
I am somewhat familiar to this point with most of the code and i can tell you this
One of the biggest things to make it work on unity is to provide new fonts. The old rulesets like whfrp3 uses a mix of ttf fonts, and oft. Unity does not support oft and will cause issues.
There are also differences in how other things are handled, like dice rolling, and i believe there will be need to rewrite it (the code could be reused from the ruleset i am building)
There would be two different approaches:
1 - quick and dirty: update some classes (buttons, fields etca)
This would probably be a quick way to make it run, altough without the modern features from FG, like the libraries etca. We would still have the old formats.
2 - a complete rewrite. I would love to work on this, and i think i can pull it off, but i will only do this once i am done with the Genesys ruleset, and also a new star wars one (which actually is very quick to do, since it will import genesys on the fly)
For now, i would say stick with FGClassic to play WHFRP3, and if you can wait, i promise i will work on this, since i still love WHFRP3 a lot...
I will see if i can make it run on unity as is, and later on, rewrite a completely new ruleset using all the cool new features...
There are two approaches imo, to making it run on unity