Originally Posted by
darrenan
I looked at the issue a little bit and getting the two to work together will be complicated. They're both adding UI elements to the main calendar window UI definition and overwriting the script file for that window for their own purposes. I think to get it to work correctly would either involve merging the two extensions, or having each extension provide their own script attached to the main calendar window which then calls up into the original script in CoreRPG as needed. I would need to spend some time figuring out if the latter approach would work.