3 Attachment(s)
Image Text Label Extension
Not for use with FGU / Fantasy Grounds Unity
Now compatible with Fantasy Grounds v3.3.0. Note: The toolbar will become available when the image is unlocked.
You no longer need the text label module - the required token is included in the CoreRPG ruleset.
For campaigns using CoreRPG based rulesets (3.5E, Pathfinder, 4E, 5E, Castles and Crusades, Call of Cthulhu, etc.). Current issue using Savage Worlds - being investigated.
Over a year ago Ikael posted his idea regarding dead markers for Savage Worlds (which is now in the Savage Worlds ruleset), original idea here: https://www.fantasygrounds.com/forum...s-feature-idea. In post #4 I mentioned that I had lots of idea regarding how I could use the very clever idea he had (adding widgets to a very small transparent token), but I've never got round to realising some of those ideas. Ikael has very kindly allowed me to take his idea and some of his code and mess around. My first idea and extension around this is an Image Label extension, here's an example screenshot (reference number only visible in the label while in edit mode):
https://www.fantasygrounds.com/forum...chmentid=15116
Here's a GM and Player's view side-by-side:
https://www.fantasygrounds.com/forum...chmentid=15061
This extension allows the GM to add labels (both public and GM only) to any image/map they have within a campaign. These labels are purely within the campaign in question, they aren't added to the base map.
Here's a video of how to use it, updated for v1.1. Apologies for the rather amateur presentation. If the video size in your browser is quite small, click the download link and play it local - it's 25MB in size.
Video link: https://drive.google.com/open?id=0B_...XVpeXJ1XzZ2bWs
Versions
v1.2 - Fantasy Grounds v3.3.0 compatibility.
v1.1 - Bugfix and functionality release. Added ability to edit already placed label, plus font resizing. Under-the-hood efficiency improvements. Updated video - link above.
v1.0b - Minor bugfix - fixes error seen in the original release video. :)
v1.0a - First release. Base functionality.
Installation
- Download the attached extension file "Image Text Labels.ext" and save it to your <FG App Data>\extensions directory.
- Start up Fantasy Grounds and select campaign for a ruleset that is built on CoreRPG. Select the "Image Text Labels" extension and start your campaign.
- Have a look at the video above on how to use the extension.
Do not use this with the Enhanced Images (layers) or the Player Image Auto Size extensions.
Please read the following two posts for gotchas, issues and development plans.
If you have any feedback, comments, questions, etc. please post in this thread. Constructive criticism is welcome, just please keep in mind that this is the first release and I plan to add more functionality pretty quickly - so let me know what works, what doesn't, what features you'd like to see (keep it reasonable and realistic please) and we'll see where this goes...
If you have any ideas about the code please pass your feedback direct to me, please don't create your own version of this extension - we don't want confusion and multiple extension versions all over the place! Thanks!
(v1.1 downloads = 410).