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Effects The Complete Bard Package
The third of the short tutorials on setting up effects this time for the Bard Class. The file attached to this post contains a level 20 Bard with all of the effects in the actions tab. In order to get the best out of the character you should have access to the Player's Handbook or Core Class Pack to view the links. The notes below are meant to compliment the character. The Bard doesn't have many abilities that need an effect so the list is quite small.
A word on Spells: At the time of writing virtually every spell can be dragged and dropped into the actions tab and will create a suitable effect (if one is needed). The only things you will want to check are that the correct ability score is entered into the spell Power Group so that Saving Throw DCs and attack rolls are correctly computed, and that the duration of spells has been correctly updated in the effect.
Bardic Inspiration – No effect can be built to completely deal with the rules of Bardic Inspiration. Placing the suggested effect on the character will simple put a counter on them to show that they have Bardic Inspiration. When they want to use it roll a d6 and add the result in manually. The primary reason for creating an entry in the Actions tab is to track the number of uses via preparation mode.
Countercharm – There is no effect that can be created to test for a particular condition. The suggested effect is simply a timer which can be placed on the character or allies. The advantage on any save should be handled manually. Note in order that the effect persists until the end of the bard’s turn alter the ‘initiative to end on’ value in the Combat Tracker to just after the bard’s initiative (e.g. Bard is on init count 15, change to 14.9)
Font of Inspiration – Change the number of uses of Bardic Inspiration to per rest rather than per day to allow Fantasy Grounds to automatically recover uses following a short rest.
Jack of all Trades – Ideally we would just put the CHECK effect on the Bard permanently but that would give extra bonuses to skills that are already getting a bonus and so would conflict with the rules. The CHECK effect therefore needs to be applied just before a relevant skill or ability check is made and it will come off immediately after the roll. The INIT check however can remain permanently on the Bard.
Song of Rest – remember to adjust dice for level
Superior Inspiration – No effect needed
College of Lore
Cutting Words – There isn’t a way to create an effect which will alter a roll after it is made so this one needs to be done manually.
Peerless Skill - No effect needed for this.
College of Valor
No effects needed or can be created for anything here.