How can I handle Wild Shape in FGU?
It seems hard for the Druid players to use Wild Shape in FGU. Especially Moon Druids.
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How can I handle Wild Shape in FGU?
It seems hard for the Druid players to use Wild Shape in FGU. Especially Moon Druids.
Not certain what you mean?
Share the NPC sheet of the wildshape with the player by dragging the link for that NPC to the player's portrait in the upper left (then be sure to have them hot-bar that window). As GM put a copy of that wildshape on the CT for easy tracking of HP and whatnot. When done, remove the CT entry and the player goes back to normal character sheet.
Hope that helps.
You have a couple of options. the first is to create a PC sheet for each of the possible things the druid can turn into. You just put that onto the CT whenever they shapechange.
The other is to give them control of the NPC sheet. For that to work properly add the NPC to the Combat tracker then make it friendly, then add it to the map. Then drag the NPC from the Combat tracker (using the symbol on the far right of the CT entry)_ and drop it onto the PCs portrait. The player will now have control of the NPC for movement attacks etc. Here's a link to a video which gives you more info. https://www.fantasygrounds.com/forum...176#post387176
There is an extension for Classic which automates a lot of the Druid Wildshaping but I don't know if it works in Unity https://www.fantasygrounds.com/forum...hapes-(for-5E)
Rob 2e's One Click druid module should work in Unity, although I haven't tried it personally.
It's a paid module available on DMs Guild.
This looks amazing. I'll be trying it this week for my circle of the moon player.
https://youtu.be/D_Ls6iG_PWs
Try this extention, is only 10$ but I will make your live better.
https://www.dmsguild.com/m/product/2...ate_id=2529890
There's another extension you can use, throwing it here so that you have all the options and you can choose which one you like better:
https://forge.fantasygrounds.com/shop/items/156/view