5E Extensions - Always Check that you have the most up to date versions.
Most extensions are now available via the forge https://forge.fantasygrounds.com/
See Post #3 for Theme and Decal extensions
Instructions on installing extensions: https://www.fantasygrounds.com/wiki/...iew#Extensions
Extensions written for CoreRPG should also work but check individual extension thread for specific ruleset limitations: https://www.fantasygrounds.com/forum...RPG-Extensions
- Effects expire on updated Init
- Auto track power usage
- Enhanced Item Forge
- 5E NPC Naming
- Action abilities
- Library Field Filter
- Universal Modules Open other ruleset modules.
- Table Importer
- Effect removal Players can remove effects.
- Effects on items/NPCs and Characters
- Field Filters for All Libraries
- Remove foes from CT with 0 HP
- Vitality and Improved Criticals New August 2017.
- Old School Initiative New July 2017
- Death Indicators by Celestian.
- Extended version of Death Indicator by Valerian Stormbreaker, New July 2019
- Effect Targeting Extension
- Central European Languages Fonts
- 14pt Font
- Improved Critical damage Thanks TheoGeek.
- Hero points.
- Auto apply Effects to PCs when added to CT New Oct, 2016. Thanks st4lk3r87.
- Moving all dice
- Marching formation
- Combat Timer by mortgarra
- 5E Encounter Calculator updated version by Olog
- Alternative wound colours
- Gothic fonts Change the FG fonts to have a gothic feel. New March 2016
- Show Current Hit Points
- Battle Royale Extension (by non other than ddavison)
- Random Treasure Generation per encounter by Olog
- Coin Weight by Various
- Attunement Tracking by dmssanctum
- Sanity and Honor by Ezio New September 2018
- Druid Wild Shape by MintyFresh
- Better attack roll output and switch offf average hit points by deer_bsuter
- Mini Dice Tower on Character Sheet by MintyFresh
List continues in post #2
Please post comments on individual extensions in the specific extension thread (linked above) - please keep this thread for info on new/updated extensions. Thanks!
Developers - you're welcome to look at the code in these extensions as examples of how to develop your own extensions. Its polite to discuss with the original developer before reusing someone elses code. Some developers may no longer be active in the community so give them a couple of weeks to reply. If they don't respond you may then use their code (as long as the extension does not specifically say you can't). If you do use other people's code please mention the developer in your extension. Extension developers who don't want other people to use their code should say so in their extension.