Some time ago, perhaps back in the days of FGC, the Gurps ruleset used to allow us to have 12 points of rotation instead of 6. This was very helpful in positioning token facing on a hex grid which can sometimes be face-to-face in the east-west direction and sometimes in the north-south direction.
Was there a reason why this was not incorporated into the FGU Gurps ruleset? Is it difficult to do?