Test Env Campaign Image Maps Experiencing Latency Issues
Hello all,
I've been editing 5 different map images then exporting them into a module which I am hosting as a Cloud/Private, but also experiencing the delays in a LAN campaign. Each map has multiple layers, as I like to keep separate my different sub-structures, image overlays, LoS, etc.
As I've been editing them more and more, adding lots of LoS, smaller image files for granular detail, etc, I've noticed that the performance of image movement on the 'map', both as a DM and as a DM previewing the player p.o.v., has become increasingly sluggish. The character token doesn't respond immediately and 'teleports' after movement, tiles are slower to move both manually and via keyboard, new image drops are appearing more slowly. At this point, it has become unplayable due to the latency issues.
It almost appears as if I've hit some limitation(s) on the platform performance for one or more functionalities.
Are there any known limitations to count of images, LoS configs, etc for the maps before performance degrades?
I'm inclinded toward platform limitations due to the PC specs/configs for my machine:
CORSAIR ONE i200 Compact Gaming PC - Intel Core i9-11900K CPU - NVIDIA GeForce RTX 3080 Graphics - 32GB CORSAIR Vengeance LPX DDR4 Memory
Please and thank you for any and all assistance!
Happy to provide the module with the maps, if desired, or any other troubleshooting steps/logs.