@gormorator: I also did the data input thingy. Since I now played Enemy Within First two Settings I can tell you that I was perfectly fine with
- Having all Skills and Talents in Skills, Languages in References
- Weapon and Armor Equip
- Maps from the adventure
- Entries for the major NPCs and groups of NPCs for some places (I wrote an extension that gave me an full size "notes" tab for the NPCs, because I used to write a lot of thoughts and background there instead of in the stories section, because the storiy sections come and go with my modules and the (most) NPCs stay as part of the world. On the other hand, perhaps it is better to create story entries with persons in it for the most used places and use them as "location modules". Still trying to find an elegant way.
- Handouts
- Rumors
Took me 3 hours for the overall prep and after I knew how to save maps and pictures and name them right the first time it was even during play pretty fast to add new maps
All over all it was a good speedup for me in preparing my stuff. Better than in every other VTT, and I now move to Unity to have the multilayer maps (I hope they are of as much use as I hope...)
@All: Since Paul was not around to update, I fixed two lines of code and put that in an extension to have the D100 roles fixed for FantasyGrounds Unity. I am sure there is a lot of more work which perhaps should be done, but for the essential functions I use it now for the first time and it seems to work fine for me in FG Unity. I'll tell you more after my game on Monday evening (starting with Death on the Reik...).