And that would stop the self-applied psychic damage from triggering the reapplication of the forced save? But not stop their own (unwise) attacks against others from forcing said saves?
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And that would stop the self-applied psychic damage from triggering the reapplication of the forced save? But not stop their own (unwise) attacks against others from forcing said saves?
Some small growing pains but:
Version update: 3.31
Fixed: Conditional operator DYING was inverse
Fixed: Conditional operator range faction filtering fix for enemy/ally
Enhance: Performance optimization range conditional operator
Fixed: Documentation typos
Thank you for the fast update.
Sorry for my poor understanding of English.
So if I understand correctly for each of my spells, i need a "Cast" parameter and after my effect line for [SDC] syntax work, otherwise [SDC] take 0 as value (as the exemple bellow) ? (before the update 3.30 i dont needed to do that)
Attachment 55359
Version Update 3.32
Feature: Conditional operators ADV/DIS will return true if the attack roll has advantage or disadvantage
Feature: Conditonal operator RANGE now also accepts target as a filter which will filter on current targets
Feature: ATKHA,ATKHD,ATKHR, - Activate,Deactivate,Remove effect when the attack is successful
Feature: ATKMA,ATKMD,ATKMR, - Activate,Deactivate,Remove effect when the attack is unsuccessful
Feature: ATKHADD - Add custom effect when the attack is successful
Feature: ATKMADD - Add custom effect when the attack is unsuccessful
Feature: ATKFADD - Add custom effect when the attack is fumble (critical miss)
Fixed: Not all cases handled for translating [SDC] within a power
Thanks, more features just making this something we can't live without. I don't know if that's good or bad, but I'm thankful for it now. Thanks so much.
Version Update: 3.33
Feature: ! can be added to BCEG conditional operators to perform logical not
Fixed: SAVEDMG not applied when effect set to disabled. SAVEDMG will still not be applied when effect is removed before the save is resolved. Known deficiency.
I am sure, with the 32 pages, that this must have been asked before: Do you need to run BCE and BCEG at the same time?
Secondly, I have a player who lost an arm in combat, and has a prosthetic. On a natural 1, she has disadvantage on attacks and dex checks until she has the arm retuned.
Would the effect be ATTFADD: DISATK and second ATTFADD: DISCHK: dexterity ?