is this what I think it sounds like? castable actions/spell for poisons from NPCs?
dont'worry Sudain, give it to me, I'll break it, or my players will :D we'll change it as it goes :)Quote:
so it'll probably require some spot-checking
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No, it just adds a link to any relevant diseases on the NPC's Notes tab.
You can see this in action with a select few NPCs:
https://github.com/bmos/FG-PFRPG-Mal...eases/tag/v1.3
I have added your idea as issue [3] on Upgrade NPC Actions
Hello bmos,
I just started using the Tracker Extension last night and found it is rolling all 6 rounds at once on the first round of the save.
Attachment 45430
[4/4/2021 10:11:44 AM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[4/4/2021 10:12:15 AM] [ERROR] Script execution error: [string "scripts/manager_action_diseasesave.lua"]:79: attempt to index a nil value
[4/4/2021 10:12:15 AM] [ERROR] Script execution error: [string "scripts/manager_action_diseasesave.lua"]:79: attempt to index a nil value
[4/4/2021 10:12:16 AM] [ERROR] Script execution error: [string "scripts/manager_action_diseasesave.lua"]:79: attempt to index a nil value
[4/4/2021 10:12:16 AM] [ERROR] Script execution error: [string "scripts/manager_action_diseasesave.lua"]:79: attempt to index a nil value
[4/4/2021 10:12:16 AM] [ERROR] Script execution error: [string "scripts/manager_action_diseasesave.lua"]:79: attempt to index a nil value
[4/4/2021 10:12:16 AM] [ERROR] Script execution error: [string "scripts/manager_action_diseasesave.lua"]:79: attempt to index a nil value
I updated FGU, reinstalled the Tracker Extension, Clock Manager, turned off all other extensions, then did a full restart. It is doing it with any of the poisons I test.
Am I missing something? Thanks!
It's still happening. I isolated the occurrence.
It only happens when the Clock Manager changes time. I tried it 8 different times and every time, on the same round that the Clock Manager posts: "The time is 6:44 AM" the save rolls 5 or 6 times.
I tested this by advancing the rounds 5-7 times, then applying the poison. It got to the '10th' round and rolled all the dice.
When I apply a 6 round poison in rounds 1-3, it works just fine.
EDIT: the log error, however, is gone - Thanks!
Yes indeed, thank you a TON! :D
Working on the 's's right now, so still in progress.