Originally Posted by
yako2020
Jasilon I will try to be clearer.
Let's say the character has ST 14, so he would have a Thrust of 1d and a Swing of 2d and let's say the character has axes as a weapon, as we know axes can be weapons that act both melee, ranged and ranged. from what I saw when dragging the item to the character he already calculates the distance the weapon reaches to be thrown, but the damage I don't know if calculated right, so I wonder if I create an item and in his damage field put Swing cut, it would assume the value recorded in my character's Swing field.