The init unfortunately is tied to another stat currently. You could get around this by rolling the intelligence and just inputting the number manually. Unfortunately this will need to be expanded upon to include other modifiers.
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The init unfortunately is tied to another stat currently. You could get around this by rolling the intelligence and just inputting the number manually. Unfortunately this will need to be expanded upon to include other modifiers.
Initiative actually isn't tied to anything. The Combat tab in the character sheets does not appear to be connected to the Ability scores on the Main tab. One must manually cycle through all the connected Ability scores before it registeres on the Combat tab.
And for Initiative, there is no Ability button to cycle through, so it's not even pulling the standard Agility Score over from the Main tab. Having a toggle for Initiative on the character sheet is needed.
Also, the Fortitude and Will calculators on the Combat tab don't have a "Rank" box, only an "Advantage" and "Enhanced" box. "Advantage" should be changed to "Rank".
I tested the rolls with a fresh character in a fresh campaign and Init is able to roll correctly taking in the Agl total as a modifier. Also, the ability cycler adds the correct modifier based on the ability choosen. The reason there is no ability cycler is due to the Core Rulebook not stating another Ability can be used in place of Agl. If I am wrong that can be easily changed and facilitated.
Attachment 38407
So we might need more information as to why you are experiencing failure with the ruleset.
The modifiers on the Combat Tab don't update if the Ability scores on the Main Tab are changed, unless you remember to cycle through them manually. But that's not an option with Initiative. It stays with whatever Agility modifier was in there first, and there's no way to even cycle through to reset it.
And there is an Advantage that allows the Intelligence modifier to apply to Initiative.
Ok, thank you for the clarification
Pushed an update to fix Solstar's report
We are running into the same issues as @valcorin. This is in Unity, not Classic. Only the players/clients are seeing it, which is why I could spend (waste?) a week messing with FG before knowing it was a problem. But almost any interaction with the Combat Tracker causes it. It's frankly making the game hard to play.
Searching around the forums, I see no real solution for it, but it also seems to not have any effect on functionality. Is there no way to just suppress the error console? Would it go away if I played in Classic?
Can you provide me a picture of the console error you are receiving?
Relevant portion below:
12/5/2020 4:30:24 PM] NETWORK RECV FILE: campaign/tokens/98170-deputy.png (79024)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: tokens/Bekoe.png (123261)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: tokens/Terra Token.png (104586)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: tokens/Layla Token.png (120332)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: thumbnail.png@Mutants and Masterminds 3E Freedom City (Players) (2495497)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: thumbnail.png@Mutants and Masterminds 3E Hero's Handbook (Players) (22803)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: campaign/portraits/id-00008 (228285)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: campaign/portraits/id-00010 (201646)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:28 PM] [ERROR] Script execution error: [string "ct/scripts/clientct.lua"]:46: attempt to index field 'init' (a nil value)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:28 PM] [ERROR] Script execution error: [string "ct/scripts/clientct.lua"]:46: attempt to index field 'init' (a nil value)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
If you need more or screen shots or literally any more info, just let me know.