The skies are unpredictable and wild, and often treacherous to explorers. Weather has the potential to change on each watch (a four hour period), but won’t necessarily do so. The weather on a given watch has three basic components: precipitation, wind speed, and temperature. Each of these is randomly determined each watch, based on region, season, and the previous watch. The GM may also select an option directly, of course.
This extension for Fantasy Grounds Unity allows the DM to generate up to a 10 day weather forecast, with six 4-hour periods per day. Weather is generated using some initial conditions that the DM sets, and using any previous time periods forecast.
The forecast includes Precipitation, Wind speed, and Temperature which are all affected by the Region, Season, Time of Day and previous forecasts.
This extension is ruleset agnostic, and should work in all CoreRPG based rulesets. The weather generator can be accessed from the Party Sheet.
This is awesome!! I'm assuming that this will not work with FGC as you tagged it for FGU. It's a definite buy for me once my group moves to FGU...
June 8th, 2021, 20:34
mattekure
Quote:
Originally Posted by Dax Doomslayer
This is awesome!! I'm assuming that this will not work with FGC as you tagged it for FGU. It's a definite buy for me once my group moves to FGU...
I have not done any testing with it in FGC, but I dont see any reason it wont work. It doesnt really touch any of the ruleset code except for the tiny integration into the party sheet. The rest is all entirely self contained code.
June 8th, 2021, 20:42
mattekure
Hmm, other than some alignment issues, it seems to work fine in Classic.
The skies are unpredictable and wild, and often treacherous to explorers. Weather has the potential to change on each watch (a four hour period), but won’t necessarily do so. The weather on a given watch has three basic components: precipitation, wind speed, and temperature. Each of these is randomly determined each watch, based on region, season, and the previous watch. The GM may also select an option directly, of course.
This extension for Fantasy Grounds Unity allows the DM to generate up to a 10 day weather forecast, with six 4-hour periods per day. Weather is generated using some initial conditions that the DM sets, and using any previous time periods forecast.
The forecast includes Precipitation, Wind speed, and Temperature which are all affected by the Region, Season, Time of Day and previous forecasts.
This extension is ruleset agnostic, and should work in all CoreRPG based rulesets. The weather generator can be accessed from the Party Sheet.
I have one of these I made in about 1989 somewhere in my old D&D stack of paper....
April 24th, 2022, 01:47
nephranka
I was using Bayne Bag of holding for 5e ext and I found there is a conflict with the weather generator ext. You both add a tab on the party sheet and his looks to overwrite yours? Any chance we could get this resolved? I have posted over there and he said he would try and reach out. I am hoping to have both working together. Thanks!
I was using Bayne Bag of holding for 5e ext and I found there is a conflict with the weather generator ext. You both add a tab on the party sheet and his looks to overwrite yours? Any chance we could get this resolved? I have posted over there and he said he would try and reach out. I am hoping to have both working together. Thanks!