Very disappointed in Fantasy Grounds User Interface
Good user interfaces (UI) should present users with affordances that allow them to learn how to use the software without having to read an instruction manual or watch a youtube video. Good user interfaces should be designed to help guide the end user. It should help them discover what options are available and allow them to make a choice from said options.
I'm a new user to Fantasy Grounds (FG) and just picked up some D&D books, but I'm seriously considering returning everything!
FG user interface and design philosophy is from the 80's or worse. It does little to nothing to help you discover anything and forces the end user to know which books data is contained. The select and drag concept is really not a great concept as a whole and severely reduces a users ability to discover options.
Coming from DND Beyond (which has very good user interfaces and actually helps you discover what options a character has available to them) Fantasy grounds is almost the polar opposite. Please tell me this is the "old" version and that you have plans to update Fantasy Grounds to a modern user interface and design philosophy?