3 Attachment(s)
5E: Map Indicator for Death (Extended Version)
Most of us have come to know death indicators as an integral part of Fantasy Grounds when playing 5th edition D&D. In the original death indicator extension, the tombstone is placed as soon as the combatant reaches 0 hit points. This can create some confusion in 5E because players are not truly dead until they have failed 3 death saving throws. Furthermore, Fantasy Grounds also uses death saving throws for NPCs when players attack them but does not add the death saving throw controls to the NPC sheets in the combat tracker for GMs. This extension corrects these problems by allowing a GM to configure the death saving throw controls and their functionality for players, non-player characters, and monsters.
https://i.imgur.com/pFgKOBH.jpg
Due to the number of features that have been added and the 10,000 word limit here on the forum, this post has been trimmed down considerably. However the ReadMe.pdf file that is provided contains all of the information that this post used to have on how to use and configure the Death Indicator Ex (D.I.E.) extension. I highly recommend downloading it so you will know how to use all of the new and existing features:
https://i.imgur.com/u3KUA3U.png
Using Death Indicators
Preset Death Indicators for Player Characters
Preset Death Indicators for Non-player Characters
Death Saving Throw Configuration
Immunity to Death
Display Settings
Player and Non-player Character Tokens
Pathfinder 2
Due to request, I will be adding support for PF2 once Trenloe gets the dying functionality in place.
Release Information
Being my first extension, I'd like to thank Celestian for making this available to us, Rob2e and John for introducing me to the modding community here at FG, and to Diablobob for all of the tremendous help he has provided me. A very special thanks goes out to Intruder for the idea of showing blood and tombstones together in addition to all of the testing he has done with me, and to Melborne for the idea of having important NPCs.
This extension has been tested on Fantasy Grounds v3.3.8:
v1.0: |
Modified Celestian's original code and extended the functionality to take the death saving throws into consideration before placing a tombstone. |
v1.1: |
Added support for auto-death rolls when the option is turned on. Fixed an issue where FG keeps adding the "stable" effect to the combatant. |
v1.2: |
Added support for important NPC death saving throws. Fixed tooltip from identifying an unidentified NPC / monster. |
v1.3: |
Added support for using blood splatter as a death indicator instead of tombstones. |
v2.0: |
Added support for tokens being used as death indicators and created GUI for death indicator selection. |
v2.1: |
Added a new link icon / shield, in the combat tracker for important NPCs. Fixed client and host side issues. |
v2.2: |
Added support for char tokens. We've never used these. So, I was unaware this was a feature. |
v2.3: |
Char tokens can now be dropped onto the char sheet by GM and will update on the map. Fixed all warnings, and optimized the graphics in the .ext and .mod file. |
v3.0: |
Added preset death indicators and allowed players to select their own tokens. Fixed a bug where certain token options were removed by accident. |
v3.1: |
Fixed a bug where the death indicator token was incorrectly rendered for the reference NPC window. |
v3.2: |
Added support for DiabloBob's Critically Awesome Essentials. Fixed the bug where druid wild shapes were being canceled if the druid took damage. |
v3.3: |
Added support for DiabloBob's Critically Awesome Essentials. Fixed the bug where shape change effects were being canceled for NPCs. |
v4.0: |
Added support for the IMMUNE: unconscious effect, PC and NPC auto death rolls, and custom NPC tokens. Fixed a bug where the LTDE extension was not displaying the dice tower correctly. |
v4.1: |
Fixed an issue where the LTDE extension was not displaying the tower correctly when the PC: Preset death indicator option is turned off. |
v4.2: |
Fixed an issue where NPCs without a token would continue to display a death indicator after being resurrected / healed. |
v4.3: |
Fixed an issue with the HeroPoints5e extension that was the same as the LTDE ext. Fixed an error that pops up due to problems with the Combat Enhancer. Fixed an error that pops up when a player rotates their token. |
v4.4: |
Fixed an issue where custom NPC tokens would revert back to their default token upon taking damage if the NPCs are added through the Encounters window. |
Download and Install
Download the DeathIndicatorEx.ext and DeathIndicatorEx.mod files. On Windows 7 and up, place the .ext file in the
C:\Users\(Your Username)\AppData\Roaming\Fantasy Grounds\extensions
folder and place the .mod file in the
C:\Users\(Your Username)\AppData\Roaming\Fantasy Grounds\modules
folder. If you cannot find these folders, open Fantasy Grounds and click the Settings button near the bottom. The Data Directory will contain the path to the Fantasy Grounds folder that you need to use:
https://i.imgur.com/pzjdyDV.png
Once you have downloaded the files and installed them into the correct folders, restart Fantasy Grounds and select 5E - Death Indicators (Extended) in the list of extensions for your campaign.
The module is a token module that contains only death indicator tokens. Although it is a .mod file, it does not load like a typical module through the Library. Instead, it loads as a module in the Tokens window by clicking the Modules button. However, the extension will load the token module automatically on startup.
Download the extension and the token module here: